5 fatos fáceis sobre The First Berserker: Khazan Descrito
5 fatos fáceis sobre The First Berserker: Khazan Descrito
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
O único detalhe cá é que as vezes possui um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar para enxergar inimigos e produtos.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where The First Berserker: Khazan violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Outra coisa de que também incomoda bem é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no jogo, quando comecei a executar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu tinha aberto, completamente fechados.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem em seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Igualmente temos personagens demasiado natural escritos de que acompanham o protagonista durante a jornada e de que agregam demasiado bem para o conteúdo da história.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.